Kamis, 02 Agustus 2007

Chrono Trigger Walkthrough A

Chrono Trigger Walkthrough

1000 AD, You start in Crono's home. Go downstairs and get your allowance from Crono's mom. Go to
the mayor's house and get the money from the upstairs. Talk to the people if you want to learn
something. Go to the south continent to the Porre Shop. Buy whatever defense items you can afford.
Don't buy the sword. Now go to the Fair. Go directly up. Bump into the girl. This is Marle. Talk
to her, grab her pendant and give it to her. She will ask to join you. Say yes. Now go to Guardia
Forest and fight the Hetakes (the mushroom-looking things) and build your level to at least five.
Go to the lower lower right part of the forest. You'll see a sparkling object. Press "A" above it
and receive a power tab.Go back to the fair and earn silver points. However you like. You can
fight Gato, bet on the races, the hammer challenge or the soda guzzling contest. Trade the points
for gold and when you have enough, buy a Lode sword from Melchior. The Sword will help a lot. Four
things to do at the fair. Don't ask Marle to sell her pendant. Have the cat follow you to the
little girl. Don't take the pink package near the old man. And when you go to see Lucca's invention,
Marle will want candy. Wait until she buys something. Don't move until then. This will help you
prove your innocence later on. You will want to get the clone by paying 40 silver points at the
Tent of Horrors if you want Crono back later. Get the cat for 80 points if you want kittens. Keep
paying 80 points for cat food. When you get enough, your cats will have kittens. When you are ready,
go to north to Lucca's invention. When Taban finishes talking, talk to Lucca and use the telepod,
then talk to Marle. She will disappear. Get her pendant and go into the past. Don't go into the
right telepod or you will die in the hands of Lavos (only in game+).

600 AD, You'll find yourself in a canyon. Go to the upper left and you will be attacked by imps.
They are easy and can't do more than 10 points of damage each. Kill them and go though the upper
left corner. Continue moving, fight whatever enemies and exit. Go to each building and talk to
everyone. Now go through Guardia forest. Tip: when you see bushes rustling press "A" in front of
them and be attacked or get a shelter. At the lower right part of the forest you will see two
sparkling objects. Don't go for the lower one. It will cause two roly riders to appear. Anyway, go
north and go to Guardia Castle. You will be stopped by soldiers but Queen Leene will stop them
from doing anything. Go talk to everyone. Don't open any chests in the castle. You can get better
stuff in 1000 AD. Now head for the Queen's room which is to the right of the thrones. Talk to the
Queen to discover she is really Marle. She will disappear. Head downstairs and meet Lucca. She will
tell you that Marle is actually Princess Nadia in 1000 AD but history has changed. Now you must
rescue the real Queen to get Marle back. Go to the Truce store and upgrade whatever you need to.
You will need 2 shelters, about 20 tonics and maybe a revive or two. Build up Lucca until she
learns flame toss. Go to the cathedral and talk to the nun near the organ. You will then see a
sparkling object. Pick it up and you'll be attacked by the nuns, who are really naga-ettes. Use the
fire whirl combo to kill them easily. When you do, a hidden naga-ette will appear and strike Lucca.
Frog will come to the rescue. Join him and leave. Go to Guardia forest and build up Frog until he
gets slurp cut and learn the X-Strike combo. Play the organ to open up a secret door. Go to the
right and go north. open the door and open the chests. Equip whatever upgrades you get. Go to the
drawer with the egg on it and press "A". You will get the secret naga-ette bromide. You will be
attacked. The bromide will not appear on your inventory list, but don't worry, you have it. Above is
a door surrounded by spikes. Use the skull on the wall to lower them. Go inside. The bucket on the
left contains a tab. Take it. Go to the right into the monsters' dining hall. The upper room contains
three monsters. Try to leave and you will be attacked. Go to the right to find a door. Don't talk to
the monsters. Go up and open the chests. Leave and go to the center door. There is a save spot. Save
and use a shelter if you need to. Go to the right and fall down the stairs. Go up and push the skull.
Go around and back to the save spot. Go to the door above and you'll be attacked. Destroy them and
play the organ. Now go around and you'll find a new door. Run through the enemies and to the save
spot. If you need to fight, fight. Use a shelter and save. Now go through the door to fight Yakra.
Then, open the chests to find an item and the real chancellor. At Guardia Castle, Frog will leave.
Go to the queen's room to get back Marle. Go to the canyon where the gate was. Lucca will open it
with the gate key and you will return to your own time.

1000 AD, Take Marle home to the castle. You will be arrested for kidnapping the princess. Now the
trial will start. Depending on what you did in the fair you will be pronounced guilty or innocent.
Either way you will be sent to jail and setup to be executed. When in the prison cell, drink from
the cup and take the pack. Don't bother the guards. And if you do, don't hit the guard back. If you
do, you'll have to fight every guard in the prison. Wait for execution. Lucca will burst in and
knock the guards out. Outside, release the man. He is Fritz, the Truce merchant's son. He will give
you stuff later. Look at the unconscious guards to get mid tonics. When you see the supervisor on
the floor, look at him for 5 mid tonics. Read the top secret document on the floor. Now go out. You
will fight the Dragon Tank. Then, you'll be joined by Marle again and you will run into the woods.
You'll find a gate. Open it and escape from the guards.

2300 AD, You find yourself in the Bangor dome with a sealed door and the gate. Don't bother going
through the gate. The woods are blocked of. Go south to the Trann dome and buy whatever you need and
talk to the people. Use the enertron and go north to lab 16. Caution: if you stay outside too long,
you'll take damage. Pass through the lab and open any chests you find. They will contain weapons and
useful items. Don't touch the rats or they'll steal tonics from you. The shadows can only be hurt by
magic, so use fire whirl to kill all of them at once. Through the lab, you'll see Arris dome. They
are waiting for food to be delivered from the basement. Use the enertron and save. Go to the basement
and look at the rat. Keep moving and fight the Guardian and the two Bits. Then, when you go into the
food compartment, you'll find a dead man clutching some seeds. Take it and look at him to read about
the rat. Chase the rat and press "A" to catch him. He'll tell the secret code of the info center. Go
to the right console and press "L" and "R" at the same time press "A". Go through the maze and find
the central computer. You see the time gate is in the Proto Dome. Marle presses another button and you
watch in horror as Lavos comes from the Core and destroys the world. There you decide to change time
to prevent the Day of Lavos. You give the seeds to Doan for the Jet Bike key. Go to Lab 32 to the east.
You can go through Sewer Access to meet Belthasar in the Keeper's Dome, but you won't get anything
from him. In Lab 32, you meet Johnny, a human-like robot. Race him. Doesn't matter if he's winning
for the beginning but when the very top meter reads about 20, you must turbo boost in front of him
to win. When you win, go back into the race course on foot and get the Race Log. With it, you'll
earn items if you have high scores. Here's a way to get high scores: when the robot asks which race
mode you wish, choose "without turbo boost - L & R change view". Then, when you start the race, press
R until you see them from the back. Now, you must race and hit Johnny from the front again and again.
We have been able to go all the way "on his head", getting 2371 pts. You can get 1 PowerTab (once) if
you have more than 1500 pts, and (Mid-)Ethers if you have more than 1300, 2000 or 2300 pts. Go east
then south into the Proto Dome. There is an enertron inside if you need it, but you must fight two
groups of debuggers. First a group of three and then a group of four. Keep going up to find a robot.
This is Robo. Lucca will repair him and he will join you. Since the door to the gate is unpowered,
a party of three must go to the factory to power the door and one person must stay to keep it open.
We suggest taking Marle. The Aura Whirl combo will come in handy. Go to factory and have Robo
deactivate the laser. An acid will fall and you'll have to fight him. Be careful. It has about 10 h.p.
but it has an unbelievable high defense. Go to the right elevator. enter the conveyor belt and touch
a robot. The crane will pick you up and put you on another conveyor belt. You must fight through three
rooms of debuggers and Proto 3s. When you finish, the conveyor belt drops you off. Go down and fight
the Bugs. Go to the computer room on the right to learn the crane control codes. Go to the left to
the crane controls. Press "B","B" to remove one barrel and "X","A" to remove the other barrel. Go to
the room you couldn't access before because of the barrels and use the computer. It will tell you the
power activation code. Go back up and go to the left elevator to the lab. You'll fight alkalines and
acids. Destroy the monster that has only one in its number since they can do a powerful combo attack.
Use the computer to open the hatch. Continue until you reach another computer access it, fight the
monsters and go down. Activate the power by pressing "X","A","B","Y" at the last computer. Pull the
switch to power up. Then run out since the security will go haywire. Run to the exit. You will be
stopped by the R-series. They will scrap him for being a defect and come after you. Then, you will
take Robo to Lucca to be fixed. Go through the the door and into the Gate, which will malfunction
and send you elsewhere.

The End of Time, You end up in a room with three pillars. Go down to the door and talk to the
old man. You are at the end of time, where lost time travelers end up. Go up and the old man will
say "Hey". Always talk to the old man when he says that. It means he has new info. Now he will tell
you to go behind him. The door will be unlocked and you will see a furry creature. This is Spekkio.
Answer his question and run around the room clockwise to learn magic. He is tough, but gives tabs
when you beat him. The old man says to go to 1000 AD.

1000 AD, You come out of a closet in a home of imps. They won't fight you. If you plead with the
merchant or innkeeper, you'll have to fight. Go to the mayor's house. The lower floor has a tab on
the kitchen counter and another on a desk upstairs. Go west to Melchior's hut. Buy upgrades and mid
tonics from him. You will need them. About 20 should do. Go north into the cave. Fight through the
enemies until you reach the save point. Prepare for a grueling battle with Heckran. Defeat him to
find out about the connection between Lavos and the Magus. Jump in the pool behind the chamber and
go to Lucca's house. If Taban isn't near the door, go see Lucca's mom. Wait till Taban comes up and
leaves. Go down and get the Taban Helm from him. Visit Fritz, if you saved him, at the market. He
will give you 10 mid-ethers. Go to the Fair and use the gate to 600 AD.

600 AD, Go to the bridge and talk to the knight captain. Then go to the kitchen in Guardia castle
and talk to the chef. When you leave, he will give you a power tab and a jerky. Take the jerky and
give it to the captain. A guard will come warning that Magus' troops are launching an attack. Talk
to the knight captain and say you'll help to get a gold helm. Go across the bridge and meet Ozzie.
Don't hit him, and use magic on the skeletons. At the end, you'll fight Zombor. When you kill him,
he will use M.P. Buster to drain all of one member's M.P. Recover at an inn and continue. In the
house with sparkling locked drawer, look at the drawer and talk to the old man. He'll trade you the
secret naga-ette bromide for a tab. Continue south and head into the Denadoro Mountains. Go through
the mountains. When you meet the creature that looks like spekkio, keep talking to him and he will
give you a magic tab. Continue down until you get to the save point. Go all the way down and to the
left, you'll find a speed tab. Find Masa and Mune's cave and challenge them for the Masamune. When
you defeat them, you will receive the broken blade of the Masamune. Masa will send you down to the
base of the mountain. Go to Tata's house and get the Hero Medal from him. Go to the Cursed Woods
and behind the last bush push down to enter Frog's secret home. He'll see the Hero Medal, but not
join you. He will move away from the chest. Open it to find the hilt of the Masamune. You'll read
Melchior's name from it. Go visit him to find you need Dreamstone. Go to the end of time and go
to mystic mountain.

65,000,000 BC, You'll be attacked by a group of 5 reptites. They are weak against lightning.
After that, 7 reptites will attack you, but Ayla will come to the rescue and kill 3 of them. You
can finish the other 4 easily. Ayla will ask you to go to her village. Go to Ioka and the chief's
hut and enter the party. To get the Dreamstone, you must beat Ayla in a soup guzzling contest.
After you win, you'll wake up and your gate key will be missing. Go to Ayla's hut and wake her up.
She'll join you. Take Robo along. You'll need his Heal Beam. Get the strongest weapons and armors
at the trading shop. If you need more items for trade, fight Nu's at the hunting range (when it
rains): Nu can be at three places. Wait at the bottom of the hunting range. When it rains, RUN to
the right. Here's a "homemade" map (by SaberGun) so you can see what we mean. If he's in the
southeast, run up, climb the roots and run down. If he's not, see whether or not he's in the
northeast. If not, climb the roots, go left, climb down the other roots and go left, through a path
hidden by leaves, to meet him in the northwest. Sometimes he's not there at all... After that, go
south into the forest maze. You'll find Kino, who stole the gate key. You must go through the maze
and into the reptites' lair, because the reptites stole the key from Kino. In the Lair, you'll meet
Azala and you must fight his champion Nizbel. Then, Azala will give you back your Gate Key. Leave
and return to Melchior.

1000 AD, Melchior will fix and give you the Masamune. Take it to Frog.

600 AD, Give the Masamune to Frog and he will join you. Take Frog to Spekkio and learn water magic.
Now go to the prehistoric hunting range and fight Nu's until Frog learns Water 2 and you learn Delta
Storm triple tech. Now go to the Magic Cave in 600 AD and Frog will equip the Masamune and open a
secret door. A bat will follow you. Go through the cave and read the soldier's note by looking at him.
Exit the cave and enter the forest. You'll enter the Magus' castle. Go through both corridors and get
back to the main hall, step on the save point and Ozzie's shadow will appear and taunt you. He will
summon two Vamps and four Henchs, so be ready to fight. After that go to the left corridor. This is
important. Don't touch any monsters and they won't attack you. At the throne, the people will turn
into skeletons and attack. Defeat them to fight Slash, master swordsman. If you defeat him, you
receive the Slasher Sword and a save point. Go to the right corridor. Talk to the children to fight
four Shadows. Fire Whirl will get rid of them. Open the chest and get the treasure. Don't touch any
people and go to the throne. Attack Flea ?? with Lucca since it will do M.P. Buster and drain all the
M.P. of the member that defeats it. The real Flea will then attack. Defeat Flea for a tab. Go back to
Slash's throne and use a shelter to recover lost M.P. points. Go step on the save point in the main
hall and be transported into another part of the fortress. The toughest enemies are the Outlaws and
Jugglers. They can use Fire Whirl combo. The Jugglers start with physical defense up so hit them with
magic. If they don't die, they'll shift magic defense on. Then fight them with weapons. When you meet
up with Ozzie. Then, use the right save point to recover and use the left one to teleport into Magus'
lair. Run down and enter. Lights will appear and you will fight Magus. When you defeat him, you'll be
sucked into an enormous Gate.

65,000,000 BC, You wake up from a dream in Ayla's hut. She'll leave and after the night, Kino comes
in as the North Woods start to burn. Go to the Laruba ruins and Ayla will leave. Get more upgrades for
the trading hut. They have new weapons. Go north into the Dactyls' nest and go find Ayla at the peak.
She'll join you. Add Robo to your team. You'll need his Heal Beam. Go to Tyrano Lair. Go to the basement
and rescue the Laruba villagers and Kino. He'll open up the skull on floor one and you'll be able to go
up. You'll meet Nizbel II. Then, you'll fight Azala and the Black Tyrano. When you defeat them, you'll
fly of on dactyls and Lavos will crash into the Tyrano Lair and burrow deep into the ground. A Gate will
have formed. Head into it.

12,000 BC, You are in a cave. The earth is in an ice age. Go east and into the Skyway. You be
transported to the magical kingdom of Zeal. In Enhasa, find and open the elemental books in this
order: Water Wind and Fire. A door will open. Go inside and challenge the Nu. 6 will appear and
attack. Don't worry and fight them. They can't kill you. After you beat them, you'll receive two
tabs. Go north into the Landway north of Enhasa and enter it. Go west to another Skywalk. You are
on the other continent (you can't get to the other continents). Go to Kajar and find the elemental
books and open them in the same order. A secret door opens. Take the poyozo doll and get the Black
Rock from inside. Go to the caves and go to the Castle. Tell the lady near the spring of recovery
and tell her to plant the sapling. Her soul will reincarnate into Fiona's. Scratch the Nu's back.
Go to the bedrooms and follow Schala into the middle hall where she'll open a door with her pendant.
Go to the left wing and charge up Marle's pendant with the Mammon Machine. Now change you party so
you have Lucca, Crono and Robo. Make sure they all have fire protection, like ruby vests. Head into
the door and you'll fight the Golem. Then, the queen will capture you and imprison you. Schala will
release you but the prophet will catch you. You are sent through the Gate you came from and it will
be sealed by Schala.

2300 AD,Go to the Future and open up the sealed doors in the Bangor Dome, the Trann Dome and the basement of
the Arris Dome. Collect the treasures and pick up the tabs from the floor. Now go to the Keeper's
Dome through the Sewer Access and open the door there. You have to fight Sir Krawlie. Then, you
find that Belthasar has passed away and has left messages. Go through the door and look at the top
of the Wings of Time. Try to leave and Belthasar's robot will come with the seats to it and you'll
name it. Don't use the Epoch yet. Leave and pick up the magic tab and then go to the end of time.
Visit all the sealed chests in 600, say "no", take them in 1000 AD and then open them in 600 AD.
You'll get the item powered up and twice. Don't forget the chests in the Magic cave and Heckran's
Cave. And go to the Blue pyramid north of Medina. You can get a swallow sword or a safe helm. The
swallow sword increases your speed while the safe helm reduces physical damage by 1/3. Now go back
to 12,000 BC.

12,000 BC, Go north until you reach the Terra cave. Buy new equipment but don't sell you ruby
vests. Go save and go into the beast's nest. Kill them with magic and when you meet the Mud Imp
and his blue and red beasts. Then, go up the chain. Attack the rubble with someone with high
strike points, like Ayla to get 1000 exp. points each. This is a great way to build up levels.
You'll need high levels. Forty is nice. Have Ayla Crono and Robo on your team. Go through the
mountains and save at the second save point. You'll fight Giga Gaia. The Guru of Life is Melchior
and you'll return to the Terra cave. Schala will come but will be captured by Dalton. Talk to
Melchior to get the ruby knife. Go to the skyway to the east and go to Kajar and talk to the shop
keeper and say "No" and he'll sell you new stuff. Don't sell your ruby vests. Go to the laboratory
and scratch the Nu's back for a magic tab. Now go to the Castle and the throne room. Fight Dalton.
Then, he will flee. Go recover and change your party to Crono, Lucca and Frog or Marle. Go to the
Dalton's escape and talk to Mune. Continue in. When fighting scouters, use lightning. On red scouts
use fire and on blue scouts use water. Don't attack the scouters with other magic or they'll
counterattack. Against the twins, attack Jinn's brother first but don't attack when they're near
each other. After Jinn's brother is dead, Jinn's shield will fall so you can kill him. Go to the
upper right and upper left rooms and step on the switches. Go down and step on the switch in the
southern room. To get the Demon Hit for Frog, go to the western wall of the southern room. Walk
down along this wall, right, and you will find a secret passage in the southern wall. Go to the
door you couldn't go before and go through to the elevator. After the elevator, go to the right
and left rooms and flick the switches. Then step on the middle switch and go in. Equip ruby vests
and change your party to Crono, Robo and Lucca. You'll fight the Golem Twins. Then, go to the
Mammon machine and launch the ruby knife at it. The knife will turn into a Sword and you'll fight
Lavos. Die and the prophet, who is Magus, will challenge but lose. Crono will attack Lavos and will
die. Schala will warp you to safety. Lavos will destroy Zeal and wipe out most of the land. You'll
end up in the Last village. Put Robo in lead and change to whomever you like. Go to the Commons and
be taken by Dalton. You'll end up in a prison cell with no equipment, money or items. Go up the
ladder to find you on the Blackbird. You'll find a air duct. Go to the right and up. look in the
grates until you see a knocked out guard with a treasure chest. Open it for Robo's stuff back. Go
around and get your items, money, and other people's equipment. Go onto the wing and fight the
cannons only if you have Ayla or someone with high strike points. They give out 1500 exp. points
each. Have Marle and equip everyone with ruby vests.Go to the end and fight the GolemBoss. Then,
you'll fight Dalton Plus. After that, he will call on GolemBoss but will be sucked into the void.
You'll destroy the Blackbird and land. Go to the Commons and talk to to everyone. Go to North
Cape and examine the sparkling object. Magus will appear and you'll see his past. He is Janus.
Fight him to get an amulet. Don't fight him to make him join you. Go to the Epoch and fly. The
Black Omen will rise.

Crono's Return,If you wish, you can now go to Laruba Ruins (in 65,000,000 BC), to get the Silver Rock from a Nu.
Go to the End of Time and talk to the old man. He is Gaspar and he'll give you the Chrono Trigger
Go to the Keeper's Dome and talk to the robot. Go to Crono's house and get the clone. If you didn't
get the clone before, you cannot get Crono back. Take the clone to the robot and he'll activate three
robots to help you climb Death's Peak. Turn the robot off and go to Death's Peak and have three
physically powerful characters like Robo, Ayla and Frog. Talk to the first robot. It'll turn into
a tree. Hide behind the tree to keep from being blown of the mountain. You'll encounter three Lavos
Spawns. The last Spawn, push the shell the under the ladder and climb up. Then get Crono from the
summit.

The Forest Comes Back to Life, The desert in 600 AD should have a whirl pool there. If not, go
to 12,000 AD and tell the lady with the plant to plant it in the Commons. Go down into the maze.
Go to the bottom floor. You need Crono, Marle and Ayla. Catch the Retinite and fight it. Then,
the forest should stop deteriorating. Pick up a power tab near the exit. Go to Fiona and leave
Robo. Go to 1000 AD and get Robo from the shrine. Buy the powerful vigil hats for everyone. They
will be a reunion and everyone will sleep in the woods. Lucca wakes up and finds a gate. Go into
it and you'll be in Lucca's house. Go downstairs. Go into the kitchen and read the note. It says
the password is Lucca's mom's name. Go into the main room and you'll see how Lucca's mom lost the
ability to walk, but you can keep that from happening. When she gets stuck face the sparkling
object. It will say to enter the password. Type in "L","A","R","A" to stop the machine. Go back
into the portal and talk to Robo who will give you a green dream.

A Stone Shines, Go to the future and go into the sun palace. Wear red vests/mails and ruby
armors from the Ioka trader and get the silver rock from the Nu in the Laruba ruins. Fight the
Son of Sun. When you defeat him, you'll get the moon stone. Take the moon stone to prehistoric
time and leave it at Sun Keep. Go to the future and find the stone missing. Go to 1000 AD and go
to the Snail shop in Porre. Buy the Jerky and go to 600 AD and give the woman the jerky for free.
Go to 1000 AD and get the moon stone from the mayor. Take it to the Sun Keep and leave it there.
Go to the future and have Lucca look at the sun stone. She'll make the WonderShot gun for herself
and Taban will give you Sun Shades.

A Rainbow Shell, Go to 600 AD and talk to Toma in the Choras cafe. You'll get Toma's Pop. Go
to 1000 AD and his grave. He'll tell you where the rainbow shell is. Go behind his grave for a
speed tab. Go to the Giant's Claw. Go get the Blue Rock inside (in a chest) and fight the Rust
Tyrano. Then, get the Rainbow shell. Go to Guardia castle and ask the King to keep it for 400 years
Go to1000 AD. Have Marle in your party. You'll find the king on trial. Go to him. He'll explain
he's being framed. Go to the new wing in the east part of the castle. Learn of the chancellor's
plans. Go forward and fight. You get a piece of the shell. Take it to the court room. Marle will
burst through the stained glass window and prove her father is innocent. The chancellor will
change into Yakra XIII and attack you. Defeat him and Marle will apologize to her father. Go to
the court room again and get the key from the floor. Open the locked chest to find the real
chancellor. Go to the basement and Melchior will make you new weapons and armors. You can get a
Rainbow sword, a Prismspecs and you have a choice between a Prism Dress or three Prism Helms. The
Prism Dress reduces magic damage by 1/3. The Prism Helms lock your status and ups Mdef.

A Knight Slain by Magus, Go to the middle ages and talk to the patrons at Choras cafe. Return
to the present and talk to the patrons at the cafe. One man will offer you tools. Go to his house
which is southwest of the cafe and get the tools from his wife. Go to the middle ages and give the
tools to the man in the cafe. Go to the Northern Ruins and defeat all the monsters in the basement
Go to the carpenter's house and have him fix the northern ruins. Take Frog to the basement and
have him put Cyrus' soul to peace and you will get Masamune 2. Clear the upstairs of monsters and
pay the carpenter 2000 G to have him go there again. Say "no" to the sealed chests in 600 AD. Go
to 1000 AD and collect the treasures in the ruins: the Siren, Kali Blade and Nova Armor will be
powered up, becoming the Valkerye, Shiva Edge and Moon Armor! And then collect them again in the
past. Go to the Denadoro Mountains and have Frog lead your party. Where the Free lancer throws rocks
at you go right next to the treasure chest. Frog will catch a rock and it will turn into the Gold Rock.

Ozzie's Hideout, Have shadow protection and head in. Fight Flea, then Slash. Don't go for the
treasure yet. Walk toward the staircase and an imp will take out the trap. Take the treasure now.
Go to the right wall and then walk down: you enter a secret room with Doom Sickle, Gloom Helm,
Gloom Cape and 1 MagicTab! You must now fight Super Slash, Flea Plus and then both with the Great
Ozzie. Use Ayla's Charm spell on them to get a Flea Vest, an Ozzie Pants and a Slasher 2. Then,
he'll go upstairs. Follow and attack Great Ozzie (you can get a second Ozzie Pants by using Ayla's
charm spell). You'll fall: climb upstairs. A cat will press the right switch and Ozzie will be
defeated. If you go to the Medina, the Imps run the town and they are friendly.

Where Machines Originated, Have Robo lead your team. Fight the robots on the conveyor belt and
enter. This is a great place to build experience. Go to the right through the dust chute if you
want to leave or fight the robots again. You get around 8,000 exp. every time around. Collect the
dolls and go upstairs. Robo will meet Atropos XR. Robo must fight her alone. Defeat her so she
remembers and she will give Robo a ribbon that gives him 3+ speed, 10+ magic defense and then she
dies. Put the two dolls on each side of the door. Go fight Mother Brain. Then, the factory will
close down permanently. You get the Terra Arm and the Crisis Arm.

Someone Close Needs Help, The person is Queen Zeal, Magus's mother. You must go through the
Black Omen. Through this "palace", you'll have to beat lots of guys: so wear GoldStuds and nail
them with magic attacks such as Flare, Luminaire, Shock and Dark Matter. When you have to beat
Ruminators, use Ayla's Charm spell on them to get MegaElixirs, and then finish them with Flare.
The first bosses to beat here are three mutants, Mega Mutant, Giga Mutant and Terra Mutant. When
you beat the top section, the bottom one dies. After these mutants, you'll have to destroy the
last of the Lavos Spawns, the most powerful one. Attack the head only. After this battle, you
can get the White Rock from a chest. Then, you must fight Zeal. This boss only weakens you, but
doesn't kill you. You'll then fight the Mammon Machine. Finally, you will fight Zeal again, but
now she'll have another form. When she loses, Lavos will attack. Before you fight it, you can
change your party.

How to Defeat Lavos,

a) The Shell: he will take forms of the Dragon Tank, Guardian, Heckran, Zombor, Masa&Mune,
Nizbel, Magus, Black Tyrano and Giga Gaia. Defeat them like you did before. Attack Lavos repeatedly
and heal up and his head will fall. But you are not done yet.
b) The Core 1: you must fight his core. Make a party that utilizes attack and healing magic.
Try Crono, Lucca and Robo. Use Flare, Shock and Luminaire until it dies. Make sure to heal with
heal beam. Remember: You need everyone to have about 99 magic defense.
c) The Core 2: now you'll attack the Lavos core. Use Flare, Shock and Luminaire until the middle
bit dies. Then attack the right bit only with Confuse and DoublevBomb to avoid counterattack, and
only when it shuts off defense. The right bit will eventually revive the other bits. Just repeat the
process until the right bit dies. If the right bit dies, the rest of them die.

If you think you need experience points, go to Geno Dome (2300 AD), kill the series of Proto4 on the
conveyor belt, they give lots of experience points (and then go to the right through the dust chute
to repeat the process)! And in the Black Omen: all creatures (except orbs and side kicks) give a
bunch of experience points.

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